I like to work with form, to see how an object from paper goes into 3D space, transforms with textures, completely acquiring tangibility and the desired shine. While working on advertising projects, I learned how to do everything in a short time, this will discipline you a lot. For cinematography, it was necessary to achieve the maximum photorealistic look of the 3D model. In games and animation projects, I have learned to give objects a stylization based on the theme of the product.
I had to work with characters, items of clothing or equipment, weapons, environmental items, buildings, street elements, equipment, animals, plants, the surface of the earth, both fictional and real.
Software: 3dsMax, Maya, Blender, Houdini, Marvelous, SubstancePainter/Designer.